$skincount = -1;

$skin[$skincount++] = "base";
$skin[$skincount++] = "1";
$skin[$skincount++] = "2";
$skin[$skincount++] = "3";
$skin[$skincount++] = "4";
$skin[$skincount++] = "5";
$skin[$skincount++] = "6";
$skin[$skincount++] = "7";
$skin[$skincount++] = "8";
$skin[$skincount++] = "9";

$civcount = -1;

$civ[$civcount++] = "civmale1";
$civ[$civcount++] = "civmale2";
$civ[$civcount++] = "civmale3";
$civ[$civcount++] = "civfemale1";
$civ[$civcount++] = "civfemale2";
$civ[$civcount++] = "civfemale3";

//when you spawn a player, you make the datablock name $civ[getrandom(0,5)]
//after spawning, you do setskinname($skin[getrandom(0,9)]);
//eventually, you'll want to make the newly spawned AIplayer play the "sitting" thread
//we'll also want to mount either a sodaimage or a popcornimage when they become available
